AoeStats
← sir8Lampard

Lombardia

509064764Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 47m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Byzantines · Serbia
638
+15
🇪🇸 Britons · Spain
597
+17
🇷🇴 Aztecs · Romania
540
+19
🇧🇪 Celts · Belgium
676
-19
🇷🇺 Japanese · Russia
668
-19
🇧🇪 Hindustanis · Belgium
518
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,189 11:39 21:45 39:34 ⛏ Fast Castle
18 868 13:46 25:04 42:58 ⚔ Scout Rush
16 738 10:49 23:20 39:08 ⛏ Fast Castle
12 566 11:20 27:45 — ⛏ Fast Castle
9 447 11:03 20:13 32:18 ⛏ Fast Castle
9 438 12:40 22:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,075 19,007 13,745 4,420 59,247 60,672
8,925 12,845 11,195 2,455 35,420 38,941
17,195 9,395 5,975 850 33,415 36,998
12,995 8,770 7,145 1,760 30,670 36,560
10,320 10,665 1,700 2,260 24,945 28,903
6,435 6,950 900 1,355 15,640 20,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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