AoeStats
← sir8Lampard

Nomad

509062418Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 31m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Celts · Belgium
660
+16
🇷🇺 Japanese · Russia
651
+17
🇮🇹 Celts · Italy
620
+18
786
-22
🇪🇸 Vietnamese · Spain
606
-15
🇷🇴 Turks · Romania
597
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 695 17:29 26:46 — ⛏ Fish Boom FC
16 506 13:57 28:06 — ⚔ Fish Boom into Archers
15 470 19:34 30:20 — ⚔ Fish Boom FC into Skirms
12 386 17:26 30:58 — ⚔ M@A into Fish Boom into Scouts
10 309 15:25 27:01 — ⛏ Fish Boom FC
8 250 17:31 24:05 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,000 5,870 1,415 1,000 15,285 16,143
6,810 4,935 480 225 12,450 13,136
4,525 5,464 880 1,200 12,069 11,776
4,975 5,170 955 200 11,300 12,579
3,875 4,413 410 520 9,218 11,106
3,525 3,910 705 225 8,365 11,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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