AoeStats
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Arena

509058462Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
816
+14
🇨🇳 Mongols · China
707
+19
🇧🇪 Celts · Belgium
639
+21
🇬🇧 Portuguese · United Kingdom
1000
-108
🇬🇧 Persians · United Kingdom
703
-16
🇬🇧 Britons · United Kingdom
596
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,674 10:02 14:48 36:06 ⛏ Fast Castle
24 1,188 11:36 23:46 — ⛏ Fast Castle
18 924 11:33 15:04 31:32 ⛏ Fast Castle
16 781 11:00 24:30 37:19 ⛏ Fast Castle
15 738 11:35 24:13 41:52 ⛏ Fast Castle
9 468 12:18 20:52 45:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,000 14,835 12,650 3,100 51,585 68,036
15,950 18,555 12,990 3,835 51,330 58,330
19,310 15,514 7,790 2,695 45,309 50,282
13,320 13,720 5,975 960 33,975 38,934
11,000 5,950 2,050 1,650 20,650 42,736
7,275 6,955 1,095 1,425 16,750 22,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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