AoeStats
← sir8Lampard

Black Forest

508714511Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 75m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
631
+12
🇧🇪 Celts · Belgium
627
+12
🇹🇷 Inca · Türkiye
422
+20
🇰🇿 Huns · Kazakhstan
549
-15
🇨🇭 Persians · Switzerland
535
-15
🇳🇱 Vietnamese · Netherlands
526
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,288 13:07 25:56 44:46 ⚔ Scout Rush
16 1,224 14:36 27:43 32:27 ◆ FC into Fast Imp
14 1,066 17:01 26:48 47:51 ⚔ FC into Skirms
11 867 15:35 28:26 43:53 ⛏ Fast Castle
8 604 18:11 31:18 57:15 ⚔ Champi Rush
7 513 15:28 20:57 46:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,360 24,661 24,645 3,085 91,751 118,737
32,740 33,377 14,285 5,230 85,632 97,286
32,245 24,306 23,975 3,590 84,116 90,075
23,005 21,299 19,350 3,565 67,219 68,217
23,700 11,804 9,175 2,015 46,694 48,979
14,310 7,116 4,420 1,265 27,111 34,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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