AoeStats
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African Clearing

506485861Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 61m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
723
+12
🇮🇹 Franks · Italy
723
+12
🇮🇹 Britons · Italy
703
+13
🇧🇪 Celts · Belgium
666
-15
🇺🇸 Slavs · United States
613
-11
🇺🇸 Mapuche · United States
611
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 993 15:17 21:11 37:54 ⛏ Fast Castle
16 953 16:46 25:52 37:36 ⚔ Archer Rush
13 773 15:45 20:02 35:18 ⛏ Fast Castle
12 738 17:57 27:51 38:35 ⚔ M@A FC
10 633 18:29 26:13 40:50 ⛏ Fast Castle
9 525 16:55 28:48 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,190 17,223 14,095 4,200 61,708 74,262
28,445 14,005 14,450 3,190 60,090 66,931
19,910 24,365 8,685 2,675 55,635 66,235
24,375 10,435 16,170 3,075 54,055 62,726
19,020 19,845 12,635 850 52,350 64,387
12,850 20,930 14,905 3,045 51,730 75,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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