AoeStats
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MegaRandom

509402669Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 32m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
1341
+17
🇨🇴 Lithuanians · Colombia
1312
+18
🇮🇹 Gurjaras · Italy
1361
-18
🇮🇹 Britons · Italy
1341
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,338 14:19 25:13 — ⚔ M@A Rush
40 1,312 11:35 19:39 31:19 ⛏ Fish Boom into Fire Galleys FC
31 1,023 12:46 17:11 31:49 ⛏ Fish Boom FC
15 480 13:30 29:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,200 9,778 3,245 1,050 24,273 25,848
9,030 6,759 1,550 1,575 18,914 21,728
9,245 4,128 1,510 850 15,733 17,522
2,900 2,925 250 100 6,175 7,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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