AoeStats
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MegaRandom

509297353Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 57m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
1331
+10
🇨🇴 Ethiopians · Colombia
1299
+13
🇦🇷 Magyars · Argentina
1216
-12
🇧🇷 Khmer · Brazil
1191
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,101 10:17 15:14 32:46 ⛏ Fast Castle
46 2,660 9:28 21:32 41:24 ⚔ Scout Rush
46 2,652 10:37 19:33 41:58 ⚔ Archer Rush
41 2,382 10:24 14:42 41:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,200 16,461 25,015 3,780 74,456 82,860
36,065 14,271 21,410 2,400 74,146 78,735
20,535 27,080 18,690 3,200 69,505 72,490
17,165 14,978 14,055 1,500 47,698 56,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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