AoeStats
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Arena

510565903Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 116m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1102
+15
🇨🇳 Khmer · China
1063
+17
🇮🇳 Turks · India
1059
+17
🇪🇸 Celts · Spain
1036
+19
🇨🇳 Huns · China
1094
-17
🇨🇱 Malians · Chile
1088
-17
🇷🇺 Burgundians · Russia
1081
-17
🇫🇷 Britons · France
1081
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 6,476 11:01 16:16 34:20 ⛏ Fast Castle
50 5,877 10:58 16:14 31:03 ⛏ Fast Castle
33 3,914 11:22 20:44 36:04 ⛏ Fast Castle
33 3,848 10:05 15:10 32:23 ⛏ Fast Castle
32 3,684 12:08 17:50 27:24 ⛏ Fast Castle
29 3,388 10:57 15:21 29:02 ⛏ Fast Castle
27 3,098 11:08 15:42 23:58 ◆ FC into Fast Imp
22 2,518 14:54 18:03 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
150,130 57,415 15,695 3,230 226,470 235,072
115,955 60,630 39,680 6,710 222,975 271,841
109,485 56,800 27,935 5,435 199,655 202,732
77,775 54,540 35,285 6,460 174,060 230,118
105,780 31,660 30,190 1,280 168,910 177,983
45,395 77,548 32,660 6,440 162,043 187,939
86,120 43,980 22,445 6,460 159,005 169,464
40,920 17,355 14,975 1,585 74,835 77,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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