AoeStats
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Fortress

508346454Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 65m 16s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
852
+17
🇺🇸 Mongols · United States
850
+17
🇨🇭 Burgundians · Switzerland
799
+20
🇺🇸 Spanish · United States
894
-18
🇺🇸 Ethiopians · United States
871
-18
🇺🇸 Byzantines · United States
867
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,454 7:08 13:51 29:01 ⛏ Fast Castle
20 1,280 8:22 13:22 29:00 ⛏ Fast Castle
19 1,245 8:12 14:45 32:12 ⛏ Fast Castle
18 1,183 8:59 14:31 28:00 ⚔ FC into Scouts
18 1,151 8:55 12:39 27:43 ⛏ Fast Castle
17 1,079 9:23 14:08 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,870 23,410 20,730 3,700 83,710 97,239
30,840 34,650 15,410 2,735 83,635 92,121
49,120 12,035 16,995 2,240 80,390 88,579
35,240 23,820 11,910 3,030 74,000 107,557
30,065 27,828 9,305 2,060 69,258 74,562
17,925 27,355 18,265 4,440 67,985 110,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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