AoeStats
← pascapas

Black Forest

508330440Analyzed
2v2 RM · 12d ago on Sep 22, 2026· 48m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
823
+13
🇨🇭 Franks · Switzerland
778
+15
🇧🇷 Bohemians · Brazil
773
-15
🇧🇷 Bohemians · Brazil
725
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,115 11:33 16:48 40:30 ⛏ Fast Castle
16 794 12:25 24:00 35:17 ⛏ Fast Castle
9 447 12:27 23:00 37:12 ⚔ Archer Rush
8 383 16:01 29:31 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,205 19,832 8,415 2,850 49,302 56,260
16,405 15,812 11,825 950 44,992 66,102
19,680 7,495 12,720 2,385 42,280 47,141
8,300 7,425 1,760 850 18,335 22,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.