AoeStats
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Arena

507613123Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 56m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
810
+14
🇨🇭 Poles · Switzerland
783
+16
🇨🇱 Turks · Chile
784
-15
🇨🇱 Bohemians · Chile
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,625 10:56 19:07 43:20 ⛏ Fast Castle
24 1,364 11:22 18:15 40:05 ⛏ Fast Castle
23 1,283 11:39 21:52 33:52 ⚔ FC into Scouts
19 1,077 11:28 20:46 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,250 33,015 16,410 1,940 73,615 82,875
32,340 10,745 21,395 2,700 67,180 68,516
26,865 12,630 14,655 3,650 57,800 66,479
12,960 21,565 6,765 2,205 43,495 45,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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