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Black Forest

507384603Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 58m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
902
+10
🇦🇷 Chinese · Argentina
900
+10
🇲🇽 Britons · Mexico
764
+16
🇨🇱 Franks · Chile
717
+18
🇨🇭 Chinese · Switzerland
830
-16
🇹🇷 Khmer · Türkiye
774
-14
🇿🇦 Sicilians · South Africa
757
-13
🇹🇷 Persians · Türkiye
705
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,376 13:40 24:44 41:11
21 1,203 15:06 26:44 42:11 ⚔ Towers FC
21 1,239 12:47 32:20 41:51 ⚔ Skirmisher Rush
19 1,128 13:12 27:41 40:11 ⚔ Towers FC
16 952 16:51 38:41 —
15 876 13:04 27:02 38:47 ⚔ Archer Rush
14 809 17:00 32:40 56:10 ⚔ Archer Rush
13 755 11:39 21:30 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,350 13,371 22,815 4,560 77,096 85,203
25,620 24,635 19,335 3,380 72,970 95,453
29,350 18,173 18,010 1,050 66,583 85,285
18,555 19,185 6,650 3,200 47,590 52,103
14,580 18,245 9,830 3,175 45,830 57,746
14,735 15,519 10,255 2,495 43,004 60,037
18,070 13,578 6,090 3,050 40,788 46,758
20,120 8,412 8,120 4,060 40,712 45,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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