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Black Forest

507379056Analyzed
4v4 RM · 16d ago on Sep 18, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,287 14:05 21:30 34:11 ⛏ Fast Castle
22 1,159 14:46 24:04 28:02 ⛏ Fish Boom FC into Fast Imp
17 901 11:27 17:13 36:42 ⛏ Fast Castle
15 800 11:44 19:23 40:09 ⛏ Fish Boom FC
14 740 14:04 20:44 36:20 ⛏ Fish Boom FC
14 710 16:10 21:44 35:10 ⛏ Fish Boom FC
14 724 12:37 22:10 33:51 ⛏ Fast Castle
12 630 13:31 19:21 33:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,810 17,442 13,590 2,825 64,667 66,373
26,140 15,680 16,835 3,100 61,755 83,841
26,665 18,685 12,735 1,745 59,830 67,543
22,725 14,505 15,300 3,550 56,080 69,835
13,425 18,830 13,790 3,145 49,190 56,118
22,505 14,093 9,345 2,020 47,963 55,764
20,415 12,647 10,060 3,080 46,202 51,992
18,185 8,220 10,205 2,350 38,960 49,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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