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Pilgrims

507363825Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
815
+13
🇨🇭 Huns · Switzerland
800
+14
🇧🇷 Japanese · Brazil
791
+14
🇺🇸 Japanese · United States
775
+15
🇦🇷 Byzantines · Argentina
812
-16
🇵🇱 Mongols · Poland
744
-14
🇦🇷 Chinese · Argentina
724
-13
🇲🇽 Bohemians · Mexico
718
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,062 13:20 23:33 44:32 ⚔ Fish Boom into Drush into Galleys into Fire Galleys into Archers
23 1,058 11:44 28:04 — ⚔ Fish Boom into M@A
21 994 15:04 30:08 45:49 ⛏ Fish Boom into Galleys
13 593 13:39 20:44 39:54 ⚔ Scout Rush
12 538 11:27 27:13 40:27 ⛏ Fish Boom FC
10 472 15:05 — — ⚔ Drush into Scouts
9 428 14:39 33:58 — ⚔ Fish Boom into Drush into Skirms
8 365 12:15 23:34 — ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,375 17,439 8,120 3,435 38,369 41,450
9,295 12,676 7,210 2,475 31,656 33,084
13,895 6,366 6,820 3,100 30,181 31,833
9,575 9,715 2,985 1,940 24,215 25,696
9,150 9,715 2,475 475 21,815 22,772
8,985 7,050 3,565 1,625 21,225 21,729
4,205 4,845 665 1,080 10,795 11,414
3,815 2,530 430 340 7,115 7,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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