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Black Forest

505088560Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
940
+14
🇷🇴 Bengalis · Romania
935
+14
🇦🇷 Vietnamese · Argentina
902
+15
🇩🇪 Italians · Germany
872
+16
🇺🇸 Portuguese · United States
943
-17
🇿🇦 Britons · South Africa
866
-14
🇨🇳 Tatars · China
865
-14
🇨🇭 Cumans · Switzerland
859
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,395 12:44 18:20 31:54 ⛏ Fast Castle
24 1,303 9:38 17:22 32:10 ⛏ Fast Castle
22 1,226 12:09 18:16 35:12 ⛏ Fast Castle
19 1,057 12:30 21:01 34:35 ⛏ Fast Castle
18 976 14:54 22:27 35:54 ⚔ FC into Archers
18 1,002 11:10 17:12 35:59 ⛏ Fast Castle
16 869 12:17 20:44 35:26 ⛏ Fast Castle
16 907 11:45 23:35 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,755 33,840 18,140 3,805 78,540 99,581
24,475 30,366 15,735 945 71,521 80,263
26,230 20,483 19,195 3,800 69,708 77,922
28,610 23,596 14,730 2,595 69,531 72,611
29,715 22,640 14,835 1,850 69,040 82,730
25,745 21,695 17,835 3,700 68,975 89,831
31,050 15,540 14,860 3,455 64,905 68,121
17,595 16,127 16,115 3,555 53,392 71,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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