AoeStats
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Arena

503933957Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 51m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
866
+16
🇦🇷 Japanese · Argentina
863
+16
🇨🇴 Britons · Colombia
844
+16
🇨🇴 Shu · Colombia
844
+17
🇦🇺 Gurjaras · Australia
894
-19
886
-31
🇨🇭 Hindustanis · Switzerland
860
-16
🇩🇪 Teutons · Germany
791
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,725 9:24 15:18 28:30 ⛏ Fast Castle
20 1,013 13:12 19:27 28:39 ⛏ Fast Castle
19 967 13:37 19:11 30:03
19 955 12:07 16:24 29:19 ⛏ Fast Castle
17 892 11:05 16:17 35:15 ⛏ Fast Castle
15 756 12:10 19:49 36:09 ⛏ Fast Castle
14 711 11:22 17:56 30:20 ⛏ Fast Castle
10 513 11:55 21:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,750 25,245 12,665 3,650 64,310 75,279
35,605 13,470 10,045 900 60,020 75,130
23,740 13,800 11,260 2,800 51,600 66,362
14,885 17,320 14,990 3,000 50,195 70,109
21,250 16,035 8,290 4,395 49,970 55,279
14,160 17,485 11,000 2,300 44,945 65,583
16,955 10,825 10,135 1,700 39,615 48,531
9,630 7,730 2,165 850 20,375 23,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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