AoeStats
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Black Forest

510175726Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 68m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
636
+19
🇦🇷 Khmer · Argentina
626
+18
705
-19
🇦🇹 Inca · Austria
677
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,380 11:08 21:11 31:14 ⛏ Fish Boom FC
18 1,239 10:32 20:48 33:24 ⛏ Fast Castle
16 1,074 14:03 21:38 34:28 ⛏ Fish Boom FC
15 1,056 10:53 24:16 38:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,865 30,755 15,990 5,790 80,400 88,728
26,805 27,074 16,195 2,390 72,464 84,444
23,515 27,341 17,045 2,450 70,351 86,313
26,950 15,422 19,920 2,430 64,722 70,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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