AoeStats
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Arena

509120951Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 43m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
893
+12
🇪🇸 Inca · Spain
866
+13
🇦🇷 Byzantines · Argentina
816
+34
🇹🇷 Goths · Türkiye
822
-14
🇺🇸 Magyars · United States
796
-13
🇵🇹 Portuguese · Portugal
757
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,502 12:29 17:23 33:49 ⛏ Fast Castle
25 1,075 10:21 17:34 35:05 ⛏ Fast Castle
18 808 11:35 20:34 36:42 ⚔ Champi Rush
16 714 11:09 16:48 36:51 ⛏ Fast Castle
8 350 11:50 23:50 43:04 ⛏ Fast Castle
3 142 15:08 35:10 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,515 18,725 7,630 2,290 53,160 54,171
26,025 14,225 9,410 2,550 52,210 58,730
18,250 11,390 8,240 2,170 40,050 42,807
12,895 11,515 6,280 1,655 32,345 35,423
9,470 7,580 3,710 1,300 22,060 26,607
3,315 2,955 420 100 6,790 7,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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