AoeStats
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Arabia

510751359Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 96m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
669
+18
🇪🇸 Slavs · Spain
655
+18
🇨🇱 Franks · Chile
726
-33
686
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,559 11:14 25:31 39:53 ⚔ Archer Rush
20 1,960 11:47 28:31 45:20 ⚔ M@A into Towers
18 1,769 12:30 26:53 42:32 ⚔ Skirmisher Rush
16 1,508 12:36 22:43 42:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,290 32,665 18,755 3,555 94,265 110,101
34,565 29,998 21,735 4,275 90,573 108,997
28,675 31,470 19,195 3,990 83,330 119,437
38,105 13,823 24,135 3,800 79,863 83,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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