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Arabia

510610484Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1595
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1543
+23
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1729
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1687
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,136 9:22 22:24 34:39 ⚔ Archer Rush
58 3,018 10:00 25:04 45:56 ⚔ Archers into Skirms
39 2,015 8:41 24:55 43:15 ⚔ Scout Rush
38 1,977 10:30 22:51 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,680 20,359 19,235 3,550 64,824 71,752
15,775 18,623 13,260 2,265 49,923 60,668
20,430 11,148 8,715 2,895 43,188 44,481
7,370 7,750 3,855 200 19,175 19,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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