AoeStats
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Nomad

507119529Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 51m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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670
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636
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614
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743
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708
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🇬🇧 Aztecs · United Kingdom
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Player eAPM Actions Feudal Castle Imperial Opening
18 902 15:45 32:09 — ⚔ Fish Boom into Towers into Archers
17 860 16:38 27:55 38:24 ⛏ Fish Boom FC
16 848 15:33 23:33 39:32 ⛏ Fish Boom FC
14 735 15:07 28:48 49:19 ⚔ Fish Boom into M@A into Fire Galleys
14 732 12:45 20:07 — ⛏ Fish Boom FC
12 641 15:44 31:41 44:13 ⚔ Fish Boom into Scouts into Archers into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,975 8,215 5,095 1,400 28,685 39,134
10,620 8,255 6,670 2,250 27,795 29,392
7,755 8,655 3,005 1,735 21,150 23,857
8,120 6,954 1,330 1,525 17,929 18,516
6,785 5,265 2,870 2,300 17,220 18,495
6,305 6,095 1,355 1,610 15,365 14,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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