AoeStats
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Nomad

507110851Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 59m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇲 Bulgarians · Isle of Man
736
+7
🇮🇲 Japanese · Isle of Man
700
+8
🇬🇧 Aztecs · United Kingdom
697
+9
🇸🇪 Maya · Sweden
687
-13
🇷🇺 Mongols · Russia
468
-6
🇹🇷 Vikings · Türkiye
406
-5
Player eAPM Actions Feudal Castle Imperial Opening
22 1,312 15:39 21:41 34:02 ⛏ Fish Boom FC
21 1,228 12:48 20:04 50:56 ⛏ Fish Boom FC
20 1,196 14:24 26:42 39:06
14 816 14:51 24:41 45:28 ⚔ Fish Boom into Scouts FC
13 765 19:42 25:35 45:05 ⛏ Fish Boom FC
12 729 15:09 25:45 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,440 12,770 8,260 300 41,770 51,600
14,890 15,670 8,045 1,965 40,570 46,240
12,080 16,650 6,840 3,425 38,995 42,835
14,555 8,615 6,190 1,500 30,860 56,057
8,460 8,320 3,545 1,650 21,975 22,719
7,610 7,125 3,780 365 18,880 20,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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