AoeStats
← W1ldFyre

Arabia

505684195Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 48m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
720
+16
🇷🇺 Khmer · Russia
719
+16
🇮🇲 Goths · Isle of Man
716
-16
🇬🇧 Vietnamese · United Kingdom
713
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 817 9:48 22:14 38:03 ⚔ Scout Rush
16 758 10:17 — —
14 690 11:02 — —
14 676 11:12 22:08 48:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,045 7,530 5,255 3,550 30,380 35,413
9,305 10,424 6,215 1,715 27,659 30,240
11,470 10,690 1,710 140 24,010 32,134
4,135 3,866 160 125 8,286 9,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.