AoeStats
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Hill Fort

505297964Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 48m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,296 10:05 20:18 36:31 ⛏ Fast Castle
20 949 11:09 21:56 37:44 ⛏ Fast Castle
18 879 10:35 21:47 44:32 ⛏ Fast Castle
17 819 12:59 28:53 40:29
11 530 12:35 21:35 40:01 ⛏ Fast Castle
11 527 11:50 21:52 37:35 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
14,845 17,030 12,735 2,350 46,960 62,940
16,500 9,520 9,095 1,600 36,715 45,833
13,165 14,585 6,960 1,760 36,470 39,672
13,975 8,941 7,820 200 30,936 36,871
10,430 11,604 5,340 2,365 29,739 34,752
10,215 10,215 4,970 785 26,185 37,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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