AoeStats
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Black Forest

505069244Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 59m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
730
+17
🇨🇭 Cumans · Switzerland
727
+17
🇨🇭 Lithuanians · Switzerland
663
+21
🇮🇲 Celts · Isle of Man
771
-19
🇮🇲 Britons · Isle of Man
749
-18
🇬🇧 Vietnamese · United Kingdom
746
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,885 11:19 15:21 35:01 ⛏ Fast Castle
30 1,799 19:29 23:31 38:19 ⛏ Fish Boom FC
19 1,115 11:28 28:13 43:31 ⚔ M@A Rush
18 1,051 10:51 24:19 37:12 ⚔ Archer Rush
16 929 11:53 15:48 32:01 ⛏ Fast Castle
9 540 11:45 23:17 39:41 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,745 21,058 21,295 3,095 79,193 88,511
26,680 28,549 13,625 2,620 71,474 83,193
20,570 19,638 12,115 850 53,173 103,306
9,125 14,265 7,330 2,980 33,700 40,206
11,445 8,965 5,425 1,470 27,305 43,184
11,270 7,235 5,295 480 24,280 37,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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