AoeStats
← Exotic Pixel

Arena

505132109Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
981
+14
🇧🇷 Goths · Brazil
976
+14
🇦🇷 Turks · Argentina
976
-15
🇦🇷 Bulgarians · Argentina
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,783 11:03 15:36 29:58 ⛏ Fast Castle
29 1,703 11:02 15:19 42:05 ⛏ Fast Castle
27 1,612 11:41 15:34 38:59 ⛏ Fast Castle
18 1,038 10:58 22:55 43:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,970 16,480 20,730 2,750 66,930 104,290
32,505 18,065 11,770 1,900 64,240 80,821
26,625 13,295 5,380 2,550 47,850 53,790
10,750 11,840 9,910 1,400 33,900 39,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.