AoeStats
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Black Forest

509558981Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 100m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
852
+12
🇵🇱 Wu · Poland
792
+14
🇨🇳 Turks · China
737
+17
🇪🇪 Britons · Estonia
664
+20
🇺🇸 Vikings · United States
830
-19
🇺🇸 Malians · United States
729
-15
🇦🇷 Celts · Argentina
729
-15
🇨🇳 Turks · China
717
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,973 16:04 24:16 33:04 ◆ FC into Fast Imp
31 3,169 13:24 17:22 23:26 ◆ FC into Fast Imp
27 2,708 13:32 20:28 40:10 ⛏ Fast Castle
23 2,305 12:09 30:01 39:32 ⛏ Fast Castle
21 2,129 12:10 22:39 32:29 ⛏ Fast Castle
19 1,917 13:14 19:06 34:16 ⛏ Fast Castle
17 1,753 10:17 19:41 36:18 ⛏ Fast Castle
15 1,488 12:21 22:36 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,625 73,663 9,540 3,700 202,528 207,340
74,550 94,411 8,035 1,285 178,281 179,547
67,030 70,375 31,635 3,165 172,205 185,625
53,075 56,212 49,570 8,330 167,187 177,068
59,940 38,735 31,730 850 131,255 142,925
47,930 30,555 32,285 3,600 114,370 175,872
53,280 21,200 29,540 5,180 109,200 116,457
54,255 20,460 19,545 6,575 100,835 114,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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