AoeStats
← Rodrigo Seminario

Nomad

503717579Analyzed
1v1 RM · 29d ago on Sep 2, 2026· 29m 11s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1109
+15
🇵🇪 Japanese · Peru
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,539 12:14 18:02 — ⛏ Fish Boom FC into Fire Galleys
21 620 13:12 21:37 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,550 8,296 3,165 960 17,971 18,612
4,510 5,410 1,155 205 11,280 11,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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