AoeStats
← Rodrigo Seminario

Nomad

503502779Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 28m 29s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1072
+15
🇺🇸 Persians · United States
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 667 13:10 18:53 — ⛏ Fish Boom FC
22 622 13:35 19:42 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,025 7,025 1,205 850 15,105 16,241
5,930 6,373 2,335 305 14,943 14,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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