AoeStats
← Gonvalon10

Nomad

503247355Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 57m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Huns · Ireland
915
+15
🇩🇪 Persians · Germany
896
+16
🇺🇸 Burmese · United States
845
+18
🇨🇦 Vikings · Canada
962
-19
🇨🇱 Huns · Chile
890
-16
🇦🇷 Sicilians · Argentina
847
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,160 16:35 34:21 — ⚔ Fish Boom into Scouts into Archers
29 1,642 12:53 31:59 48:50 ⚔ Towers FC
28 1,574 15:44 28:31 46:02 ⚔ Fish Boom into Scouts into Fire Galleys
19 1,098 14:37 31:27 — ⚔ Fish Boom into M@A
15 859 15:03 23:09 36:40 ⛏ Fish Boom FC
14 799 15:41 28:13 42:34 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,165 16,010 19,180 2,270 68,625 75,781
19,470 22,185 11,950 4,125 57,730 68,074
20,945 13,744 8,580 5,895 49,164 52,763
17,430 19,180 3,255 3,100 42,965 46,639
20,255 10,530 6,230 1,935 38,950 50,632
8,250 7,633 1,950 1,390 19,223 18,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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