AoeStats
← SanchoPanza

Black Forest

510172010Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 67m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
558
+17
🇨🇦 Khmer · Canada
408
+22
🇪🇸 Chinese · Spain
565
-20
🇪🇸 Vietnamese · Spain
559
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 2,639 16:46 23:09 35:40 ⛏ Fast Castle
18 1,226 14:28 27:46 44:13 ⛏ Fast Castle
10 674 13:01 26:46 42:42 ⛏ Fast Castle
10 650 12:24 25:06 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,515 30,751 17,455 4,345 82,066 92,213
31,180 24,973 17,300 3,190 76,643 82,483
33,445 22,001 12,000 3,975 71,421 78,258
21,040 21,610 13,575 3,440 59,665 72,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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