AoeStats
← SanchoPanza

Black Forest

509948781Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 85m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
711
+10
🇪🇸 Britons · Spain
547
+18
🇪🇸 Goths · Spain
542
+17
🇫🇷 Tatars · France
619
-17
🇹🇷 Turks · Türkiye
582
-15
🇲🇽 Celts · Mexico
520
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 1,444 13:40 25:07 37:04 ⛏ Fish Boom FC
12 1,009 14:13 26:17 34:05 ⛏ Fast Castle
11 966 15:14 24:34 36:54 ⛏ Fish Boom FC
8 716 13:46 21:48 29:54 ⛏ Fast Castle
8 721 13:39 24:53 43:28 ⛏ FC into Fish Boom
1 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
51,635 33,746 27,390 3,100 115,871 135,456
32,355 30,907 30,125 7,240 100,627 101,732
37,240 12,156 32,435 1,410 83,241 102,646
26,655 31,025 15,905 3,030 76,615 86,777
20,780 23,355 13,665 2,290 60,090 92,256
150 80 0 0 230 664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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