AoeStats
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Pilgrims

509641520Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
760
+14
🇺🇸 Britons · United States
665
+18
🇮🇳 Huns · India
725
-17
🇪🇸 Aztecs · Spain
694
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 564 21:38 27:27 — ⚔ Fish Boom into Drush FC
12 480 14:48 21:06 36:20 ⛏ Fast Castle
9 362 11:24 19:09 — ⛏ Fish Boom FC
4 170 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,345 8,195 4,090 2,250 24,880 28,830
8,390 7,995 2,410 3,350 22,145 22,672
7,555 6,790 3,585 1,725 19,655 22,021
800 1,050 0 100 1,950 2,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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