AoeStats
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MegaRandom

509629254Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 56m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
691
+11
🇺🇸 Britons · United States
653
+12
🇺🇸 Wei · United States
616
+14
🇬🇧 Huns · United Kingdom
604
-28
🇲🇽 Chinese · Mexico
562
-12
🇪🇸 Lithuanians · Spain
559
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,351 11:35 25:41 35:25 ⚔ Archer Rush
21 1,184 11:15 19:29 32:29 ⛏ Fast Castle
14 788 11:12 20:43 37:53 ⚔ M@A into Scouts
13 746 12:55 20:36 39:31 ⛏ Fast Castle
10 545 10:42 19:35 —
10 589 14:26 22:23 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,410 25,110 9,230 3,625 57,375 60,365
18,800 14,945 17,425 3,095 54,265 62,664
13,610 13,780 10,050 2,350 39,790 70,057
18,310 10,590 8,380 1,600 38,880 56,741
12,015 5,770 5,925 1,855 25,565 27,712
10,100 8,575 3,950 1,805 24,430 29,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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