AoeStats
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Lombardia

509493491Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 77m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
653
+16
🇺🇸 Britons · United States
653
+16
🇺🇸 Hindustanis · United States
633
+17
🇹🇷 Mongols · Türkiye
678
-17
🇹🇷 Teutons · Türkiye
667
-17
🇹🇷 Byzantines · Türkiye
627
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,052 14:10 25:06 42:25 ⚔ M@A FC
31 2,406 11:13 22:40 51:58 ⛏ Fast Castle
23 1,802 13:06 19:08 38:30 ⛏ Fast Castle
20 1,523 11:12 18:39 41:18 ⛏ Fast Castle
17 1,348 12:57 22:21 33:35 ⛏ Fast Castle
15 1,185 12:04 18:33 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,775 40,618 17,980 3,825 85,198 96,269
29,165 28,915 20,210 2,430 80,720 95,411
28,625 15,945 26,260 2,800 73,630 87,633
24,360 17,720 21,155 2,705 65,940 76,823
D
26,370 17,136 14,490 1,880 59,876 65,257
13,550 20,465 19,445 4,225 57,685 88,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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