AoeStats
← Toxic_Lightning_Farts75

Black Forest

509463510Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 41m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
638
+15
🇫🇷 Armenians · France
627
+16
🇺🇸 Britons · United States
639
-16
🇺🇸 Britons · United States
612
-15
Player eAPM Actions Feudal Castle Imperial Opening
13 550 12:30 19:22 33:17 ⛏ Fast Castle
13 527 10:31 23:45 40:47 ⛏ Fast Castle
11 450 12:58 25:53 39:17 ⛏ Fast Castle
8 311 13:25 27:24 40:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,995 11,606 9,080 2,250 36,931 40,747
13,855 10,973 4,790 1,560 31,178 38,590
9,430 7,295 2,885 910 20,520 27,977
8,260 7,748 2,640 1,190 19,838 27,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.