AoeStats
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Arena

508720347Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 40m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
997
+15
🇨🇴 Bohemians · Colombia
904
+19
🇩🇪 Koreans · Germany
970
-17
🇬🇧 Burmese · United Kingdom
961
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,550 10:55 27:58 — ⚔ M@A Rush
31 1,256 10:46 19:10 35:01 ⚔ Archer Rush
24 981 10:45 30:18 — ⚔ Scout Rush
22 916 12:34 24:18 35:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,225 13,805 5,280 2,550 35,860 41,422
9,220 12,930 7,890 2,130 32,170 35,925
12,315 6,870 2,280 200 21,665 22,853
6,630 4,000 1,030 1,070 12,730 14,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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