AoeStats
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Arena

508708570Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 65m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
945
+17
🇬🇧 Malians · United Kingdom
944
+17
🇩🇪 Spanish · Germany
969
-17
🇩🇪 Italians · Germany
959
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,871 11:15 15:13 34:52 ⛏ Fast Castle
31 2,019 10:29 15:44 33:32 ⛏ Fast Castle
24 1,568 11:12 16:18 31:11 ⛏ Fast Castle
19 1,254 12:46 19:37 34:49 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,600 26,390 42,895 4,265 137,150 140,099
44,525 29,347 25,035 3,370 102,277 111,531
41,390 18,470 17,450 3,455 80,765 92,191
23,715 26,950 19,270 4,300 74,235 111,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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