AoeStats
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Black Forest

508615640Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 43m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
989
+12
🇬🇧 Cumans · United Kingdom
930
+14
🇳🇱 Burgundians · Netherlands
894
+16
🇨🇿 Franks · Czechia
898
-14
🇩🇪 Khmer · Germany
897
-14
🇳🇱 Turks · Netherlands
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 857 11:33 16:50 — ⛏ Fast Castle
19 842 13:06 23:19 39:56 ⚔ Archer Rush
17 726 12:10 20:00 34:09 ⛏ Fast Castle
15 673 11:34 15:44 30:57 ⛏ Fast Castle
14 621 14:54 24:04 42:49
12 540 14:17 18:17 38:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,215 10,908 9,095 2,235 46,453 53,889
15,390 13,454 6,790 1,700 37,334 41,973
15,715 6,876 7,605 155 30,351 40,441
12,915 8,023 5,665 755 27,358 30,121
8,710 6,545 3,140 1,760 20,155 24,841
4,600 3,907 380 1,500 10,387 13,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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