AoeStats
← Miss_Mulberry

Yucatan

510355218Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 60m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Franks · Greece
1108
+18
🇨🇿 Cumans · Czechia
1089
+19
🇧🇪 Italians · Belgium
1080
+19
🇩🇰 Mongols · Denmark
1073
+19
🇩🇪 Vietnamese · Germany
1232
-23
🇩🇪 Huns · Germany
1162
-19
🇩🇪 Britons · Germany
1104
-17
🇩🇪 Mongols · Germany
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 4,388 10:10 17:16 36:50 ⚔ Scout Rush
50 2,990 10:22 16:22 42:53 ⛏ Fast Castle
44 2,669 12:53 22:16 36:27
38 2,279 10:58 18:47 41:33 ⚔ Scout Rush
34 2,060 11:28 18:28 42:32 ⚔ Archer Rush
27 1,616 11:27 16:11 29:53 ⛏ Fast Castle
24 1,433 10:09 23:08 43:04 ⚔ Archer Rush
19 1,119 10:08 15:07 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,065 19,267 21,665 5,320 83,317 89,265
30,275 32,511 13,790 5,550 82,126 89,794
17,630 25,800 15,250 3,605 62,285 67,467
11,965 23,292 17,625 2,880 55,762 77,034
17,850 25,441 8,995 2,150 54,436 62,356
21,315 12,660 10,090 2,150 46,215 53,439
12,950 15,055 13,365 950 42,320 51,498
13,795 15,406 7,705 3,000 39,906 42,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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