AoeStats
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Arena

508652430Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 85m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1021
+13
🇪🇸 Goths · Spain
971
+15
🇪🇸 Byzantines · Spain
954
+16
🇨🇳 Jurchens · China
967
-15
🇹🇷 Goths · Türkiye
949
-15
🇨🇱 Turks · Chile
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 3,422 10:06 15:21 28:44 ⛏ Fast Castle
30 2,528 12:17 16:01 34:48 ⛏ Fast Castle
25 2,144 11:18 15:01 29:05 ⛏ Fast Castle
23 1,986 10:00 17:56 28:44 ⛏ Fast Castle
17 1,420 11:42 16:41 31:02 ⛏ Fast Castle
13 1,145 13:31 19:16 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,715 63,480 19,970 1,870 129,035 155,075
46,960 23,660 36,500 3,425 110,545 147,063
61,870 28,970 18,340 1,150 110,330 140,579
39,995 32,420 23,590 6,875 102,880 150,935
39,555 34,765 6,910 2,350 83,580 94,878
27,145 27,245 19,365 6,210 79,965 114,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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