AoeStats
← miguelbarrero7

Lombardia

508076979Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1000
+14
🇪🇸 Poles · Spain
969
+16
🇪🇸 Goths · Spain
947
+17
🇪🇸 Italians · Spain
937
+17
🇺🇸 Khmer · United States
1000
-54
🇨🇳 Khitans · China
973
-16
🇨🇱 Bohemians · Chile
960
-16
🇦🇷 Bulgarians · Argentina
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,945 11:23 15:28 39:26 ⛏ Fast Castle
39 1,931 10:29 20:48 39:03 ⚔ Scout Rush
24 1,193 10:43 14:41 31:07 ⛏ Fast Castle
22 1,110 12:17 16:07 37:19 ⛏ Fast Castle
18 894 10:36 18:36 35:09 ⛏ Fast Castle
18 867 10:59 20:36 38:29 ⚔ Archer Rush
18 880 13:32 21:02 36:18 ⛏ Fast Castle
16 802 14:20 24:37 38:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,435 12,998 15,840 2,350 63,623 68,604
29,885 17,278 14,930 1,320 63,413 76,032
16,060 13,325 10,145 4,330 43,860 50,040
12,250 18,010 10,035 3,060 43,355 52,803
20,955 14,355 5,880 850 42,040 56,078
13,325 15,050 11,830 1,330 41,535 45,028
16,555 13,640 5,570 1,600 37,365 48,798
15,710 9,998 6,430 2,570 34,708 37,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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