AoeStats
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MegaRandom

508070125Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 31m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1007
+8
🇪🇸 Britons · Spain
973
+10
🇪🇸 Bohemians · Spain
938
+11
🇬🇧 Byzantines · United Kingdom
858
-11
🇨🇴 Britons · Colombia
844
-10
🇫🇷 Teutons · France
776
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 1,270 9:25 23:54 — ⚔ Archer Rush
27 843 10:04 18:36 27:47 ⛏ Fast Castle
22 697 11:36 15:15 — ⛏ Fast Castle
13 401 14:44 19:14 — ⛏ Fast Castle
11 337 12:24 20:03 — ⛏ Fast Castle
5 142 15:09 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,130 8,275 1,985 300 22,690 27,831
8,395 7,170 2,175 1,500 19,240 21,980
8,675 6,810 2,850 350 18,685 21,535
5,700 6,526 3,525 200 15,951 17,723
4,955 4,815 975 750 11,495 13,015
3,520 2,115 950 125 6,710 8,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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