AoeStats
← Mansa ChapinaKi

Nomad

505353850Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1179
+14
🇨🇦 Japanese · Canada
1179
+14
🇧🇷 Koreans · Brazil
1161
-14
🇦🇷 Berbers · Argentina
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,163 13:16 23:37 — ⛏ Fish Boom FC
29 998 14:01 20:01 — ⛏ Fish Boom into Galleys FC
16 545 13:23 20:07 — ⛏ Fish Boom FC
14 468 13:44 22:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,235 12,010 3,700 1,145 26,090 27,706
9,870 6,068 5,870 300 22,108 22,092
7,420 8,794 1,320 1,055 18,589 21,197
2,900 3,410 505 100 6,915 8,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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