AoeStats
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MegaRandom

510369919Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 31m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Maya · Switzerland
1166
+14
🇨🇭 Khmer · Switzerland
1103
+18
🇹🇷 Malians · Türkiye
1118
-15
🇳🇱 Slavs · Netherlands
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 904 9:55 15:35 30:11 ⛏ Fast Castle
28 898 10:23 20:40 26:30 ⚔ Scout Rush
22 693 11:54 16:09 28:17 ⚔ FC into Archers
20 636 9:57 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,200 11,058 6,585 1,140 30,983 32,474
11,725 12,300 4,295 2,250 30,570 35,375
16,495 8,135 3,695 950 29,275 32,298
11,980 8,255 5,515 1,270 27,020 29,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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