AoeStats
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Arabia

509638531Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 64m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Mongols · Israel
1267
+13
🇺🇸 Italians · United States
1206
+16
🇨🇳 Goths · China
1109
+20
🇨🇭 Huns · Switzerland
1217
-17
🇨🇭 Franks · Switzerland
1215
-17
🇨🇭 Khmer · Switzerland
1159
-21
Player eAPM Actions Feudal Castle Imperial Opening
47 3,054 13:44 25:32 54:04 ⚔ Drush into Scouts
46 3,014 8:18 23:17 46:18 ⚔ Scout Rush
32 2,061 9:23 22:24 44:04 ⚔ Scout Rush
27 1,757 9:00 25:27 43:32 ⚔ Archer Rush
23 1,485 9:24 24:29 42:52 ⚔ Archer Rush
22 1,396 9:23 23:17 39:48 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
68,105 35,913 15,500 3,150 122,668 125,793
33,650 27,837 16,125 3,080 80,692 82,538
39,060 15,117 17,670 1,750 73,597 84,306
30,235 20,639 15,540 3,205 69,619 75,695
24,040 27,550 15,340 1,940 68,870 72,723
21,030 17,121 6,950 2,375 47,476 47,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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