AoeStats
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Black Forest

507955723Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 95m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1136
+14
🇵🇱 Mongols · Poland
1104
+15
🇳🇱 Georgians · Netherlands
1089
+16
🇷🇺 Bengalis · Russia
1075
+16
🇨🇳 Byzantines · China
1119
-29
🇬🇪 Malians · Georgia
1090
-15
🇷🇺 Poles · Russia
1065
-14
🇮🇳 Ethiopians · India
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 4,111 10:02 15:55 29:05 ⛏ Fast Castle
38 3,568 11:03 17:25 27:44 ⛏ Fish Boom FC
36 3,467 11:34 19:40 33:54 ⛏ Fish Boom FC
30 2,900 11:39 17:59 32:00 ⛏ Fast Castle
25 2,336 10:33 21:01 33:43 ⚔ M@A FC
24 2,244 13:31 17:58 36:38 ⛏ Fast Castle
24 2,329 12:11 20:58 33:31 ⚔ Fish Boom into Scouts FC
16 1,481 12:33 23:41 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
98,115 50,505 46,415 7,280 202,315 223,123
83,590 37,385 41,850 3,975 166,800 179,988
77,660 30,551 51,545 2,075 161,831 165,683
54,260 67,104 35,490 4,510 161,364 199,404
59,645 67,381 20,490 3,585 151,101 165,321
74,655 53,185 11,060 4,955 143,855 149,143
22,160 57,470 49,550 7,750 136,930 158,127
51,190 37,993 9,845 2,625 101,653 105,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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