AoeStats
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Arena

507729219Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1087
+15
🇨🇳 Cumans · China
1067
+16
🇨🇳 Japanese · China
1051
+17
🇹🇼 Celts · Taiwan
1026
+18
🇳🇱 Turks · Netherlands
1107
-18
🇷🇴 Franks · Romania
1073
-17
🇺🇸 Khmer · United States
1045
-16
🇨🇱 Teutons · Chile
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,666 10:34 24:36 39:31 ⚔ Archer Rush
28 1,210 12:53 17:17 35:45 ⚔ FC into Scouts
27 1,146 8:52 16:56 35:14 ⛏ Fast Castle
23 997 11:33 17:09 29:39 ⛏ Fast Castle
21 903 11:05 15:35 31:09 ⛏ Fast Castle
21 915 10:27 14:12 42:46 ⛏ Fast Castle
19 833 13:26 21:27 40:08
17 744 11:12 15:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,885 23,370 6,570 3,070 52,895 63,915
24,275 12,845 8,795 910 46,825 55,253
21,100 15,185 9,905 300 46,490 48,411
21,650 14,685 6,510 2,000 44,845 58,615
19,450 11,443 7,230 1,600 39,723 44,649
13,305 10,825 2,485 3,150 29,765 34,250
10,350 11,065 4,790 1,280 27,485 30,969
12,500 6,730 4,835 1,005 25,070 27,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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