AoeStats
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Black Forest

507723397Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 41m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1173
+14
🇬🇧 Bulgarians · United Kingdom
1173
+14
🇬🇧 Khmer · United Kingdom
1169
+14
🇳🇱 Turks · Netherlands
1091
+16
🇯🇵 Bohemians · Japan
1183
-17
🇯🇵 Khmer · Japan
1166
-16
🇨🇳 Turks · China
1140
-15
🇬🇧 Vietnamese · United Kingdom
1008
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,723 10:54 30:27 38:39 ⚔ Tower Rush
38 1,571 10:56 14:48 — ⛏ Fast Castle
35 1,441 13:10 19:31 36:43 ⛏ Fish Boom FC
28 1,156 12:36 18:35 — ⛏ Fast Castle
22 902 11:57 14:38 34:38 ⛏ Fast Castle
21 850 10:53 30:46 — ⚔ Archer Rush
14 560 11:49 20:51 36:13 ⛏ Fast Castle
13 543 12:10 17:32 34:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,430 8,990 9,235 2,280 41,935 45,704
20,220 12,379 6,030 2,500 41,129 56,590
15,920 10,039 6,175 2,550 34,684 37,620
9,750 16,582 5,645 1,395 33,372 34,725
13,590 10,238 5,200 2,640 31,668 35,390
12,940 10,993 3,655 940 28,528 31,582
14,180 7,005 3,970 2,270 27,425 28,842
6,675 7,724 1,450 1,745 17,594 19,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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