AoeStats
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Arabia

510206408Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 52m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1103
+15
🇦🇷 Spanish · Argentina
1077
+16
🇺🇸 Teutons · United States
1103
-16
🇦🇷 Shu · Argentina
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,471 11:02 21:28 40:28
27 1,422 10:41 20:29 — ⚔ Scout Rush
25 1,295 9:03 22:16 33:01 ⚔ Scout Rush
16 855 12:08 22:23 37:24

Resources

Player Food Wood Gold Stone Spent Collected
27,195 12,056 11,695 4,200 55,146 65,584
16,615 9,016 9,695 2,150 37,476 42,911
9,950 11,345 6,640 1,385 29,320 32,605
14,510 10,769 1,935 1,910 29,124 32,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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